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a067f335b5263bb2baf2673997b2f2d49d697a68

png2bin.pl is replaced by tile2sam.py (external) remove_rom.pl is replaced by remove_rom.py
Pac-Man Emulator for Sinclair Spectrum (v1.5) --------------------------------------------- This program requires a Spectrum +2A/+2B/+3, and won't work on earlier models. The Pac-Man ROMs cannot be supplied with this program, so you must supply your own copies of the following files (from the Midway ROM set): pacman.6e pacman.6f pacman.6h pacman.6j Copy them to the same directory as this file, then run make.bat (Windows). Under Mac/Linux/Un*x, use make to build the final pacemuzx.tap image file, or combine manually using: cat start.part pacman.6[efhj] end.part > pacemuzx.tap Then load the .tap tape image in a Spectrum emulator of your choosing. Controls: 1 = 1 player start 2 = 2 player start 3 = insert coin C = colour sprites M = mono sprites H = hard difficulty (hold during ROM boot) Cursor keys, Q/A/O/P, Kempston/Sinclair joysticks = joystick control Sym-1 to Sym-7 = set display colour, add Shift for bright Many thanks to #zx and WOS for feedback and testing :) Enjoy! --- Version 1.5 (2016/11/19) - Fixed code overflow crash on mono/colour toggle (thanks Matthew Logue) - Changed maze colours to be bright by default, with Shift to dim - Changed green ghost to non-bright yellow, to be closer to orange original Version 1.4 (2014/03/01) - Added support for diagonal control inputs from keyboard and 8-way joysticks Version 1.3 (2012/01/08) - Added run-time colour/mono sprite selection - Added boot-time selection of Hard difficulty - Restored traditional blue/white maze flash when using blue/white colours - Restored sprite trimming at maze edges in colour version - Added loading message to show version number Version 1.2 (2011/12/06) - Added colour sprites - Added Spectranet support, to prompt for trap disable - Added key combos to change maze colour - Maze flash now toggles current bright instead of blue - Various minor fixes and speed-ups Version 1.1 (2011/11/09) - Added DivIDE support, using pages 3+0 for ROM if present - Improved control handling, favouring newest direction pressed - Holding a key after loading delays the emulation starting until released - Moved Blinky's downward-facing mouth down a pixel Version 1.0 (2011/11/08) - Initial release --- Simon Owen http://simonowen.com/spectrum/pacemuzx/
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