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https://github.com/UzixLS/pacemuzx.git
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645807d5ac0ce82c97df520a97aab7ee7e5c3362

The old method used a mix of black attributes and data masking to trim sprites at the screen edges, with every sprite trimmed separately. The new method no longer uses attributes, so it's compatible with the colour version. It also finds the extent of the trim block for all sprites, for more efficient clearing.
Pac-Man Emulator for Sinclair Spectrum (v1.2) --------------------------------------------- This program requires a Spectrum +2A/+3, and will not work on earlier models. The Pac-Man ROMs cannot be supplied with this program, so you must supply your own copies of the following files (from the Midway ROM set): pacman.6e pacman.6f pacman.6h pacman.6j Copy them to the same directory as this file, then run make.bat (Windows). Under Mac/Linux/Un*x, use make to build the final pacemuzx.tap image file, or combine manually using: cat start.part pacman.6[efhj] end.part > pacemuzx.tap Many thanks to #zx and WOS for feedback and testing :) Enjoy! --- Version 1.2 (2011/12/06) - Added colour sprites - Added Spectranet support, to prompt for trap disable - Added key combos to change maze colour - Maze flash now toggles current bright instead of blue - Various minor fixes and speed-ups Version 1.1 (2011/11/09) - Added DivIDE support, using pages 3+0 for ROM if present - Improved control handling, favouring newest direction pressed - Holding a key after loading delays the emulation starting until released - Moved Blinky's downward-facing mouth down a pixel Version 1.0 (2011/11/08) - Initial release --- Simon Owen http://simonowen.com/spectrum/pacemuzx/
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