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74 lines
2.3 KiB
Plaintext
74 lines
2.3 KiB
Plaintext
Pac-Man Emulator for Sinclair Spectrum (v1.5)
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---------------------------------------------
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This program requires a Spectrum +2A/+2B/+3 or Profi, and won't work on earlier models.
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The Pac-Man ROMs cannot be supplied with this program, so you must supply your
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own copies of the following files (from the Midway ROM set):
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pacman.6e pacman.6f pacman.6h pacman.6j
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Copy them to the same directory as this file, then run make.bat (Windows).
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Under Mac/Linux/Un*x, use make to build the final pacemuzx.tap image file,
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or combine manually using:
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cat start.part pacman.6[efhj] end.part > pacemuzx.tap
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Then load the .tap tape image in a Spectrum emulator of your choosing.
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Controls:
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1 = 1 player start
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2 = 2 player start
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3 = insert coin
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C = colour sprites
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M = mono sprites
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H = hard difficulty (hold during ROM boot)
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Cursor keys, Q/A/O/P, Kempston/Sinclair joysticks = joystick control
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Sym-1 to Sym-7 = set display colour, add Shift for bright
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Many thanks to #zx and WOS for feedback and testing :)
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Enjoy!
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---
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Version 1.5 (2016/11/19)
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- Fixed code overflow crash on mono/colour toggle (thanks Matthew Logue)
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- Changed maze colours to be bright by default, with Shift to dim
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- Changed green ghost to non-bright yellow, to be closer to orange original
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Version 1.4 (2014/03/01)
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- Added support for diagonal control inputs from keyboard and 8-way joysticks
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Version 1.3 (2012/01/08)
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- Added run-time colour/mono sprite selection
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- Added boot-time selection of Hard difficulty
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- Restored traditional blue/white maze flash when using blue/white colours
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- Restored sprite trimming at maze edges in colour version
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- Added loading message to show version number
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Version 1.2 (2011/12/06)
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- Added colour sprites
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- Added Spectranet support, to prompt for trap disable
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- Added key combos to change maze colour
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- Maze flash now toggles current bright instead of blue
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- Various minor fixes and speed-ups
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Version 1.1 (2011/11/09)
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- Added DivIDE support, using pages 3+0 for ROM if present
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- Improved control handling, favouring newest direction pressed
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- Holding a key after loading delays the emulation starting until released
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- Moved Blinky's downward-facing mouth down a pixel
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Version 1.0 (2011/11/08)
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- Initial release
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---
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Simon Owen
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http://simonowen.com/spectrum/pacemuzx/
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