1
0
mirror of https://github.com/UzixLS/pacemuzx.git synced 2025-07-19 07:11:20 +03:00
Commit Graph

25 Commits

Author SHA1 Message Date
a1def8fa66 Hard mode key tweak
Moved key read to before the DIP it affects, for clarity.
2012-01-08 01:27:48 +00:00
39ec3604b8 Added loading message
Moved screen clear to just before ROM boot, so a loading message can show the program name and version number.
2012-01-08 01:27:04 +00:00
c3e6fff09f Restored blue/white maze flash
Using a blue or white maze will automatically flash blue/white at the end of each level, if colour is enabled.  Other cases continue to toggle the bright bit.
2012-01-07 20:05:40 +00:00
887cff980d Changed key sprite colour
Changed key sprite from bright white to bright cyan
2011-12-10 19:47:35 +00:00
f2ee67e38d Added Hard difficulty key press
- H can be held during startup for Hard difficulty
- removed Spectranet key-hold delay feature
2011-12-10 19:35:27 +00:00
51391b356a pacemuzx v1.2 2011-12-06 21:51:26 +00:00
353016a2a9 Comment corrections
- Corrected memory map for earlier save/restore changes
- Corrected size order for save/restore data, and added description comment
2011-12-06 21:50:19 +00:00
9a540acab3 Default to colour
Source is now colour by default, but can be set back to mono.
2011-12-06 21:41:08 +00:00
a31f551071 Removed colour save/restore
Saved many cycles by saving only the attribute address, then restoring the current attribute colour.
2011-12-06 21:32:49 +00:00
7949c7c6b8 Sprite tweaks
- Changed ripped ghost to look right
- Changed galaxies from bright blue to normal cyan
2011-12-06 21:30:46 +00:00
dc92f1c526 Tweaked tile strips
Changed back to use 4 strips of 7 blocks, with a separate strip for score, fruit and lives.
2011-12-06 21:25:26 +00:00
40353e0db0 Removed quit option
DivIDE MAPRAM bit cannot be cleared once set, so there's no way to page it out.  That removes the whole point of the feature!
2011-12-06 20:10:32 +00:00
b307c1fce8 Added colour sprites
Conditional build support for coloured sprites.  Still has speed issues when fruit is visible, especially on later levels.
2011-12-05 23:32:28 +00:00
3cddd33275 Attribute fill on single buffer
Attribute changes are now applied to the current drawing screen only, to prevent it getting out of step with save/restore code.
2011-12-05 23:00:35 +00:00
353a918a11 Fixed sprite clipping at position 255
Sprites at position 255 were previously visible on the left of the display.  This fix prevents intermission characters wrapping back to maze left.
2011-12-05 22:55:10 +00:00
790a021c56 Added quit/reset key combination
Hardware using execution traps can't handle a reset with +3 special paging active, so allow Sym-Shift-Q to quit/reset.
2011-12-05 22:51:53 +00:00
348d5c2caa Added Spectranet support
We now check for Spectranet execution traps being enabled.  If found we prompt the user to disable them, and wait until that has been done before we continue.
2011-12-05 17:33:06 +00:00
108a13816c Replaced a few address/size values
- Cleaned up &B000 labels to avoid use of some literal values
- Renamed mk_lookups to make_tables
2011-12-05 00:19:39 +00:00
b63e0aeee3 Fixed missing ADD, removed duplicate patch
- strip_1 was missing an address ADD, which may have caused additional tile drawing
- removed duplicate ROM patch
2011-12-05 00:15:24 +00:00
e39c645aca Cleaned up +3 paging
- Changed normal +3 paging value so ROM3 is always present
- Used binary for all paging values
- Cleaned up comments to make them more consistent
2011-12-05 00:12:43 +00:00
d7daf60ef5 Allow manual control of maze colour
Sym-1 to Sym 7 set the maze colour, with Shift adding bright.  The end of level flashing now toggles bright rather than using blue.
2011-11-13 17:12:48 +00:00
4f0e4b17ea Added key press to delay emulation start
As a temporary work-around for SpectraNet not working, you can now hold a key on the keyboard to delay the emulation starting.  With your other free hand you can change the jumper to disable traps!
2011-11-10 00:12:27 +00:00
13df136b54 Improved control handling
Pressing multiple directions now favours the newly pressed direction, to better match the user's expectations.

Added space as credit+start button, to match other joystick behaviour.
2011-11-09 23:44:36 +00:00
4fde22b797 Add DivIDE support
The previous release crashes when the DivIDE trap points are hit, despite us running in +3 RAM.  To avoid this we need to put the ROM in DivIDE RAM, so it's already paged.

Also corrects the RAM filling, which was setting the fill value before the MSB of the address had been calculated.
2011-11-09 22:30:24 +00:00
9f263276fe pacemuzx v1.0 2011-11-08 23:51:06 +00:00