--- ePlayer.cpp~ 2012-04-18 19:36:18.000000000 +0400 +++ ePlayer.cpp 2012-04-18 19:53:16.984163499 +0400 @@ -6630,48 +6630,10 @@ static void se_RandomizeColor( ePlayer * l, ePlayerNetID * p ) { - int currentRGB[3]; - int newRGB[3]; - int nullRGB[3]={0,0,0}; - static tReproducibleRandomizer randomizer; - for( int i = 2; i >= 0; --i ) { - currentRGB[i] = l->rgb[i]; - newRGB[i] = randomizer.Get(15); - } - - int currentMinDiff = se_ColorDistance( currentRGB, nullRGB )/2; - int newMinDiff = se_ColorDistance( newRGB, nullRGB )/2; - - // check the minimal distance of the new random color with all players - for ( int i = se_PlayerNetIDs.Len()-1; i >= 0; --i ) - { - ePlayerNetID * other = se_PlayerNetIDs(i); - if ( other != p ) - { - int color[3] = { other->r, other->g, other->b }; - int currentDiff = se_ColorDistance( currentRGB, color ); - int newDiff = se_ColorDistance( newRGB, color ); - if ( currentDiff < currentMinDiff ) - { - currentMinDiff = currentDiff; - } - if ( newDiff < newMinDiff ) - { - newMinDiff = newDiff; - } - } - } - - // update current color - if ( currentMinDiff < newMinDiff ) - { - for( int i = 2; i >= 0; --i ) - { - l->rgb[i] = newRGB[i]; - } + l->rgb[i] = randomizer.Get(31); } }