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add SHPathPrepareForWrite()
This commit should help for some MMF games which throw following error: "Cannot load extension DirectoryPacker.mfx".
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@ -41,6 +41,8 @@ HRESULT WINAPI SHGetSpecialFolderLocation_fix(HWND hwndOwner, int nFolder, LPVOI
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BOOL WINAPI SHGetSpecialFolderPathA_new(HWND hwndOwner, LPSTR lpszPath, int nFolder, BOOL fCreate);
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BOOL WINAPI SHGetSpecialFolderPathW_new(HWND hwndOwner, LPWSTR lpszPathW, int nFolder, BOOL fCreate);
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HRESULT WINAPI SHParseDisplayName_new(PCWSTR pszName, IBindCtx *pbc, LPITEMIDLIST *ppidl, SFGAOF sfgaoIn, SFGAOF *psfgaoOut);
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HRESULT WINAPI SHPathPrepareForWriteA_new(HWND hwnd, IUnknown *punkEnableModless, LPCSTR pszPathA, DWORD dwFlags);
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HRESULT WINAPI SHPathPrepareForWriteW_new(HWND hwnd, IUnknown *punkEnableModless, LPCWSTR pszPathW, DWORD dwFlags);
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FWDPROC ExtractIconExW_fwd;
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FWDPROC ExtractIconW_fwd;
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FWDPROC FindExecutableW_fwd;
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