mirror of
https://github.com/UzixLS/KernelEx.git
synced 2025-07-19 07:21:20 +03:00
import KernelEx-4.5-Beta2
This commit is contained in:
@ -1,7 +1,6 @@
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/*
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* KernelEx
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* Copyright (C) 2009, Tihiy
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* Copyright (c) 2006 Robert Shearman (WINE Project)
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* Copyright (C) 2009-2010, Tihiy
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*
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* This file is part of KernelEx source code.
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*
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@ -21,6 +20,7 @@
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*/
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#include <windows.h>
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#include <malloc.h>
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#include "shlord.h"
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/*
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@ -30,13 +30,21 @@
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* RegisterWaitForSingleObjectEx
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* UnregisterWait
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* UnregisterWaitEx
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* CreateTimerQueue
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* CreateTimerQueueTimer
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* DeleteTimerQueue
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* DeleteTimerQueueEx
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* DeleteTimerQueueTimer
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* all functions could be implemented with shlwapi,
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* but they don't support async de-registration and most flags
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* Also, Wine functions can cause problems in cases like
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* when second unregister is called, or handle is reused...
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* But Windows XP also fails hard in such cases.
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* but they don't support async de-registration and most flags.
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* Wine code was completely purged outta here - it's no good.
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*/
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/* RegisterWait/TimerQueues are implemented using waitable timers,
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* unlike wine/shlwapi/whatever implementations exist.
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*/
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#define TPS_EXECUTEIO 0x00000001
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#define TPS_LONGEXECTIME 0x00000008
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@ -64,107 +72,379 @@ BOOL WINAPI QueueUserWorkItem_new( LPTHREAD_START_ROUTINE Function, PVOID Contex
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return SHQueueUserWorkItem( Function, Context, 0, NULL, NULL, NULL, dwFlags );
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}
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//registerwait routines
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//256h should be enough for everyone
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#define MAX_WAIT_ITEMS (MAXIMUM_WAIT_OBJECTS / 2)
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#define MAX_WAIT_THREADS 8
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#define WAIT_STATE_ACTIVE 0 //item is in wait thread
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#define WAIT_STATE_UNREGISTERED 1 //item is unregistered and queued to be removed from wait thread
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#define WAIT_STATE_REMOVED 2 //item is removed from wait thread
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#define WAIT_STATE_DELETESYNC 3 //item will be destroyed with removal
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#define WAIT_STATE_GAMEOVER 4 //item is destroyed
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#define WAIT_STATE_ABANDONED 5 //item expired and removed from wait thread but not yet unregistered
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#define NONSENSE 10000
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// RegisterWaitForSingleObject routines.
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typedef struct
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{
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HANDLE Object;
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HANDLE CancelEvent;
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HANDLE TimerObject;
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WAITORTIMERCALLBACK Callback;
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PVOID Context;
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ULONG Milliseconds;
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ULONG Flags;
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HANDLE CompletionEvent;
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LONG DeleteCount;
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BOOLEAN CallbackInProgress;
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} wait_work_item_struct, *wait_work_item_ptr;
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PVOID waitThread;
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LONG State;
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LONG CallbacksPending;
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HANDLE CompletionEvent;
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HANDLE CallbackEvent;
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} WAIT_WORK_ITEM, *PWAIT_WORK_ITEM;
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static void delete_wait_work_item(wait_work_item_ptr wait_work_item)
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typedef struct
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{
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CloseHandle( wait_work_item->CancelEvent );
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wait_work_item->CancelEvent = 0; //in case someone tries to work on deleted handle
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HeapFree( GetProcessHeap(), 0, wait_work_item );
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HANDLE hThread;
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HANDLE WaitEvent;
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BOOL InSyncCallback;
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LONG nItems;
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PWAIT_WORK_ITEM waitItems[MAX_WAIT_ITEMS];
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} WAIT_THREAD, *PWAIT_THREAD;
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typedef struct
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{
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PWAIT_WORK_ITEM item;
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BOOLEAN TimerOrWaitFired;
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} ASYNC_CALL, *PASYNC_CALL;
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static PWAIT_THREAD waitthreads[MAX_WAIT_THREADS] = {0};
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static CRITICAL_SECTION wait_cs;
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BOOL init_threadpool()
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{
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InitializeCriticalSection(&wait_cs);
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return TRUE;
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}
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static DWORD CALLBACK wait_thread_proc(LPVOID Arg)
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static VOID ActivateTimer(PWAIT_WORK_ITEM workItem)
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{
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wait_work_item_ptr wait_work_item = (wait_work_item_ptr)Arg;
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BOOL alertable = (wait_work_item->Flags & WT_EXECUTEINIOTHREAD) ? TRUE : FALSE;
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HANDLE handles[2] = { wait_work_item->Object, wait_work_item->CancelEvent };
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HANDLE completion_event;
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DWORD status;
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if (workItem->Milliseconds != INFINITE)
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{
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LARGE_INTEGER timeout;
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timeout.QuadPart = workItem->Milliseconds*(LONGLONG)-10000;
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SetWaitableTimer(workItem->TimerObject,&timeout,0,NULL,NULL,FALSE);
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}
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}
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static VOID DestroyWaitItem(PWAIT_WORK_ITEM workItem)
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{
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CloseHandle(workItem->CallbackEvent);
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CloseHandle(workItem->TimerObject);
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HeapFree(GetProcessHeap(),0,workItem);
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}
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while (TRUE)
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{
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status = WaitForMultipleObjectsEx( 2, handles, FALSE, wait_work_item->Milliseconds, alertable );
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if (status == STATUS_WAIT_0 || status == STATUS_TIMEOUT)
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{
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BOOL TimerOrWaitFired = (status == STATUS_WAIT_0) ? FALSE : TRUE;
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static VOID CALLBACK AddWaitItem(ULONG_PTR Arg)
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{
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PWAIT_WORK_ITEM workItem = (PWAIT_WORK_ITEM)Arg;
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PWAIT_THREAD waitThread = (PWAIT_THREAD)workItem->waitThread;
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int i;
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for (i=0;i<waitThread->nItems;i++)
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{
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//we can't have one handle several times
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if (waitThread->waitItems[i]->Object == workItem->Object)
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{
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workItem->waitThread = NULL;
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SetEvent(workItem->CompletionEvent);
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return;
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}
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}
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waitThread->waitItems[waitThread->nItems] = workItem;
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waitThread->nItems++;
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SetEvent(workItem->CompletionEvent);
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//what if callback will fire before RegisterWait... returns?
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ActivateTimer(workItem);
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}
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wait_work_item->CallbackInProgress = TRUE;
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wait_work_item->Callback( wait_work_item->Context, TimerOrWaitFired );
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wait_work_item->CallbackInProgress = FALSE;
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static VOID CALLBACK RemoveWaitItem(ULONG_PTR Arg)
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{
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PWAIT_WORK_ITEM workItem = (PWAIT_WORK_ITEM)Arg;
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PWAIT_THREAD waitThread = (PWAIT_THREAD)workItem->waitThread;
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int i, j;
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for (i=0;i<MAX_WAIT_ITEMS;i++)
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if (waitThread->waitItems[i] == workItem)
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break;
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if (i<MAX_WAIT_ITEMS)
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{
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for (j=i;j<waitThread->nItems-1;j++)
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{
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waitThread->waitItems[j]=waitThread->waitItems[j+1];
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waitThread->waitItems[j+1]=NULL;
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}
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waitThread->nItems--;
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}
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//if unregister marked it for delete, kill it here
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if (InterlockedCompareExchange(&workItem->State,WAIT_STATE_GAMEOVER,WAIT_STATE_DELETESYNC) == WAIT_STATE_DELETESYNC)
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{
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if (workItem->CompletionEvent) SetEvent(workItem->CompletionEvent);
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DestroyWaitItem(workItem);
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}
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else
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{
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InterlockedCompareExchange(&workItem->State,WAIT_STATE_ABANDONED,WAIT_STATE_ACTIVE);
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InterlockedCompareExchange(&workItem->State,WAIT_STATE_REMOVED,WAIT_STATE_UNREGISTERED); //mark it removed
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}
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}
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if (wait_work_item->Flags & WT_EXECUTEONLYONCE)
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break;
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}
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else
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break; //CancelEvent signalled
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}
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static DWORD CALLBACK AsyncWaiterCall(LPVOID Arg)
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{
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PASYNC_CALL waiter = (PASYNC_CALL)Arg;
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PWAIT_WORK_ITEM workItem = waiter->item;
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if (workItem->State == WAIT_STATE_ACTIVE || workItem->State == WAIT_STATE_ABANDONED)
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workItem->Callback(workItem->Context,waiter->TimerOrWaitFired);
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LONG CallbacksPending = InterlockedDecrement(&workItem->CallbacksPending);
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SetEvent(workItem->CallbackEvent);
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if (CallbacksPending == 0 && workItem->State != WAIT_STATE_ACTIVE)
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{
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//if it's removed, all fine, destroy it here
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if (InterlockedCompareExchange(&workItem->State,WAIT_STATE_GAMEOVER,WAIT_STATE_REMOVED) == WAIT_STATE_REMOVED)
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{
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if (workItem->CompletionEvent) SetEvent(workItem->CompletionEvent);
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DestroyWaitItem(workItem);
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}
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else //destroy it with removal
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InterlockedCompareExchange(&workItem->State,WAIT_STATE_DELETESYNC,WAIT_STATE_UNREGISTERED);
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}
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completion_event = wait_work_item->CompletionEvent;
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if (completion_event)
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SetEvent( completion_event );
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HeapFree(GetProcessHeap(),0,Arg);
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return 0;
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}
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if ( InterlockedIncrement( &wait_work_item->DeleteCount ) == 2 )
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delete_wait_work_item( wait_work_item );
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static VOID TerminateWaitThread(PWAIT_THREAD threadinfo)
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{
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int i;
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EnterCriticalSection(&wait_cs);
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for (i=0;i<MAX_WAIT_THREADS;i++)
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{
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if (waitthreads[i] == threadinfo)
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{
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waitthreads[i] = NULL;
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break;
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}
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}
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LeaveCriticalSection(&wait_cs);
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//if thread died of failure, mark all wait items abandoned
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for (i=0;i<threadinfo->nItems;i++)
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InterlockedCompareExchange(&threadinfo->waitItems[i]->State,WAIT_STATE_ABANDONED,WAIT_STATE_ACTIVE);
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//make sure there aren't any outstanding APCs
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SleepEx(0,TRUE);
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CloseHandle(threadinfo->hThread);
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CloseHandle(threadinfo->WaitEvent);
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HeapFree(GetProcessHeap(),0,threadinfo);
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}
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return 0;
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static DWORD WaitThreadWait(PWAIT_THREAD threadinfo)
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{
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int i;
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int nCount = threadinfo->nItems * 2;
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HANDLE* handles = (HANDLE*)alloca(sizeof(HANDLE)*nCount);
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for (i=0;i<threadinfo->nItems;i++)
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{
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handles[i*2] = threadinfo->waitItems[i]->Object;
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handles[(i*2)+1] = threadinfo->waitItems[i]->TimerObject;
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}
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return WaitForMultipleObjectsEx(nCount,handles,FALSE,INFINITE,TRUE);
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}
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static DWORD CALLBACK WaitThreadProc(LPVOID Arg)
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{
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PWAIT_THREAD threadinfo = (PWAIT_THREAD)Arg;
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//wait for first APC to come
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SleepEx(INFINITE,TRUE);
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while (TRUE)
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{
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SetEvent(threadinfo->WaitEvent);
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if (!threadinfo->nItems) //no things to do, wait 3 seconds and leave
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{
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if (SleepEx(3000,TRUE)!=WAIT_IO_COMPLETION)
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break;
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else
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continue;
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}
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DWORD status = WaitThreadWait(threadinfo);
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ResetEvent(threadinfo->WaitEvent);
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if (status == WAIT_FAILED) break; //FFFFFUUUU
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if (status >= WAIT_OBJECT_0 && status <= WAIT_OBJECT_0+MAXIMUM_WAIT_OBJECTS )
|
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{
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||||
status -= WAIT_OBJECT_0;
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PWAIT_WORK_ITEM workItem = threadinfo->waitItems[status/2];
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||||
BOOL TimerFired = (status & 1);
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if (workItem->State != WAIT_STATE_ACTIVE) continue; //don't run if removed
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||||
if (workItem->CallbackEvent == NULL) //sync callback
|
||||
{
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||||
SetEvent(threadinfo->WaitEvent);
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||||
threadinfo->InSyncCallback = TRUE;
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||||
workItem->Callback(workItem->Context,TimerFired);
|
||||
threadinfo->InSyncCallback = FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
PASYNC_CALL waiter = (PASYNC_CALL)HeapAlloc(GetProcessHeap(),0,sizeof(*waiter));
|
||||
if (waiter)
|
||||
{
|
||||
waiter->item = workItem;
|
||||
waiter->TimerOrWaitFired = TimerFired;
|
||||
InterlockedIncrement(&workItem->CallbacksPending);
|
||||
QueueUserWorkItem_new(AsyncWaiterCall,waiter,workItem->Flags);
|
||||
}
|
||||
}
|
||||
if (workItem->Flags & WT_EXECUTEONLYONCE || workItem->Milliseconds == 0)
|
||||
RemoveWaitItem((ULONG_PTR)workItem);
|
||||
else
|
||||
ActivateTimer(workItem);
|
||||
}
|
||||
}
|
||||
TerminateWaitThread(threadinfo);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static BOOL RegisterWaitItem(PWAIT_WORK_ITEM workItem)
|
||||
{
|
||||
EnterCriticalSection(&wait_cs);
|
||||
BOOL success = FALSE;
|
||||
int i;
|
||||
for (i=0;i<MAX_WAIT_THREADS;i++)
|
||||
{
|
||||
if (waitthreads[i] == NULL)
|
||||
{
|
||||
DWORD dummy;
|
||||
waitthreads[i] = (PWAIT_THREAD)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*waitthreads[i]));
|
||||
if (waitthreads[i] != NULL)
|
||||
waitthreads[i]->hThread = CreateThread(NULL, 0, WaitThreadProc, waitthreads[i], 0, &dummy);
|
||||
if (waitthreads[i]->hThread == NULL)
|
||||
{
|
||||
HeapFree(GetProcessHeap(),0,waitthreads[i]);
|
||||
waitthreads[i]=NULL;
|
||||
break;
|
||||
}
|
||||
waitthreads[i]->WaitEvent = CreateEvent(NULL,TRUE,TRUE,NULL);
|
||||
}
|
||||
if (waitthreads[i]->nItems == MAX_WAIT_ITEMS || waitthreads[i]->InSyncCallback) //full or busy, gtfo
|
||||
continue;
|
||||
else
|
||||
{
|
||||
//try adding it
|
||||
workItem->waitThread = waitthreads[i];
|
||||
workItem->CompletionEvent = CreateEvent(NULL,FALSE,FALSE,NULL);
|
||||
if ( QueueUserAPC(AddWaitItem,waitthreads[i]->hThread,(ULONG_PTR)workItem) )
|
||||
{
|
||||
//wait until item is added
|
||||
WaitForSingleObject(workItem->CompletionEvent,INFINITE);
|
||||
success = (workItem->waitThread != NULL);
|
||||
}
|
||||
CloseHandle(workItem->CompletionEvent);
|
||||
workItem->CompletionEvent = NULL;
|
||||
if (success) break;
|
||||
}
|
||||
}
|
||||
LeaveCriticalSection(&wait_cs);
|
||||
return success;
|
||||
}
|
||||
|
||||
static BOOL IsValidHandle( HANDLE hObject )
|
||||
{
|
||||
HANDLE newobject = NULL;
|
||||
BOOL success = DuplicateHandle(GetCurrentProcess(),hObject,GetCurrentProcess(),&newobject,0,0,DUPLICATE_SAME_ACCESS);
|
||||
if (success) CloseHandle(newobject);
|
||||
return success;
|
||||
}
|
||||
|
||||
/* MAKE_EXPORT RegisterWaitForSingleObject_new=RegisterWaitForSingleObject */
|
||||
BOOL WINAPI RegisterWaitForSingleObject_new(PHANDLE phNewWaitObject, HANDLE hObject, WAITORTIMERCALLBACK Callback,
|
||||
PVOID Context, ULONG dwMilliseconds, ULONG dwFlags)
|
||||
BOOL WINAPI RegisterWaitForSingleObject_new(
|
||||
PHANDLE phNewWaitObject, HANDLE hObject, WAITORTIMERCALLBACK Callback,
|
||||
PVOID Context, ULONG dwMilliseconds, ULONG dwFlags)
|
||||
{
|
||||
//validate stuff first. we aren't Wine.
|
||||
if (!phNewWaitObject || IsBadCodePtr((FARPROC)Callback) || WaitForSingleObject(hObject,0) == WAIT_FAILED)
|
||||
if (!phNewWaitObject || IsBadCodePtr((FARPROC)Callback) || !IsValidHandle(hObject))
|
||||
{
|
||||
SetLastError(ERROR_INVALID_PARAMETER);
|
||||
return FALSE;
|
||||
}
|
||||
wait_work_item_ptr wait_work_item;
|
||||
wait_work_item = (wait_work_item_ptr)HeapAlloc(GetProcessHeap(), 0, sizeof(*wait_work_item));
|
||||
PWAIT_WORK_ITEM newWorkItem = (PWAIT_WORK_ITEM)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*newWorkItem));
|
||||
if (!newWorkItem) return FALSE;
|
||||
newWorkItem->Object = hObject;
|
||||
newWorkItem->Callback = Callback;
|
||||
newWorkItem->Context = Context;
|
||||
newWorkItem->Milliseconds = dwMilliseconds;
|
||||
newWorkItem->Flags = dwFlags;
|
||||
if (!(dwFlags & WT_EXECUTEINWAITTHREAD))
|
||||
newWorkItem->CallbackEvent = CreateEvent(NULL,FALSE,FALSE,NULL);
|
||||
newWorkItem->State = WAIT_STATE_ACTIVE;
|
||||
if (dwMilliseconds != INFINITE)
|
||||
newWorkItem->TimerObject = CreateWaitableTimer(NULL,FALSE,NULL);
|
||||
else
|
||||
newWorkItem->TimerObject = CreateEvent(NULL,FALSE,FALSE,NULL); //dummy event which never fires
|
||||
|
||||
if (!wait_work_item)
|
||||
if (!RegisterWaitItem(newWorkItem))
|
||||
{
|
||||
DestroyWaitItem(newWorkItem);
|
||||
SetLastError(ERROR_NOT_ENOUGH_MEMORY);
|
||||
return FALSE;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if ( dwMilliseconds == 0 ) dwFlags |= WT_EXECUTEONLYONCE;
|
||||
wait_work_item->Object = hObject;
|
||||
wait_work_item->Callback = Callback;
|
||||
wait_work_item->Context = Context;
|
||||
wait_work_item->Milliseconds = dwMilliseconds;
|
||||
wait_work_item->Flags = dwFlags;
|
||||
wait_work_item->CallbackInProgress = FALSE;
|
||||
wait_work_item->DeleteCount = 0;
|
||||
wait_work_item->CompletionEvent = NULL;
|
||||
wait_work_item->CancelEvent = CreateEvent( NULL, TRUE, FALSE, NULL );
|
||||
if (!wait_work_item->CancelEvent)
|
||||
{
|
||||
HeapFree( GetProcessHeap(), 0, wait_work_item );
|
||||
return FALSE;
|
||||
}
|
||||
*phNewWaitObject = (HANDLE)newWorkItem;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
if ( !QueueUserWorkItem_new(wait_thread_proc, wait_work_item, dwFlags) )
|
||||
{
|
||||
delete_wait_work_item( wait_work_item );
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
*phNewWaitObject = (HANDLE)wait_work_item;
|
||||
return TRUE;
|
||||
/* MAKE_EXPORT UnregisterWaitEx_new=UnregisterWaitEx */
|
||||
BOOL WINAPI UnregisterWaitEx_new( HANDLE WaitHandle, HANDLE CompletionEvent)
|
||||
{
|
||||
PWAIT_WORK_ITEM workItem = (PWAIT_WORK_ITEM)WaitHandle;
|
||||
if (!workItem)
|
||||
{
|
||||
SetLastError(ERROR_INVALID_PARAMETER);
|
||||
return FALSE;
|
||||
}
|
||||
//9x dies if we queue an apc into dead thread so avoid it at all costs
|
||||
if ( InterlockedCompareExchange(&workItem->State,WAIT_STATE_UNREGISTERED,WAIT_STATE_ACTIVE)==WAIT_STATE_ACTIVE )
|
||||
{
|
||||
PWAIT_THREAD waitthread = (PWAIT_THREAD)workItem->waitThread;
|
||||
if (!QueueUserAPC(RemoveWaitItem,waitthread->hThread,(ULONG_PTR)workItem))
|
||||
return FALSE;
|
||||
//make sure thread is in wait state and isn't doing sth with item we delete
|
||||
WaitForSingleObject(waitthread->WaitEvent,NONSENSE);
|
||||
}
|
||||
InterlockedCompareExchange(&workItem->State,WAIT_STATE_REMOVED,WAIT_STATE_ABANDONED);
|
||||
BOOL pending = FALSE;
|
||||
if (workItem->CallbacksPending)
|
||||
{
|
||||
pending = TRUE;
|
||||
if (CompletionEvent != NULL)
|
||||
{
|
||||
if (CompletionEvent == INVALID_HANDLE_VALUE)
|
||||
{
|
||||
//wait for callbacks to finish
|
||||
while (workItem->CallbacksPending)
|
||||
WaitForSingleObject(workItem->CallbackEvent,INFINITE);
|
||||
pending = FALSE;
|
||||
}
|
||||
else
|
||||
InterlockedExchangePointer(&workItem->CompletionEvent, CompletionEvent);
|
||||
}
|
||||
}
|
||||
//all async callbacks are finished for sure?
|
||||
if (!pending)
|
||||
{
|
||||
//yes? and the item is removed from thread?
|
||||
if (InterlockedCompareExchange(&workItem->State,WAIT_STATE_GAMEOVER,WAIT_STATE_REMOVED) == WAIT_STATE_REMOVED)
|
||||
DestroyWaitItem(workItem);
|
||||
else //not removed? okay, it will be destroyed with removal
|
||||
InterlockedCompareExchange(&workItem->State,WAIT_STATE_DELETESYNC,WAIT_STATE_UNREGISTERED);
|
||||
}
|
||||
//otherwise, there are still pending callbacks and item will be destroyed as soon as all callbacks end
|
||||
if (pending)
|
||||
{
|
||||
SetLastError(ERROR_IO_PENDING);
|
||||
return FALSE;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/* MAKE_EXPORT RegisterWaitForSingleObjectEx_new=RegisterWaitForSingleObjectEx */
|
||||
@ -179,60 +459,366 @@ HANDLE WINAPI RegisterWaitForSingleObjectEx_new(HANDLE hObject,
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* MAKE_EXPORT UnregisterWaitEx_new=UnregisterWaitEx */
|
||||
BOOL WINAPI UnregisterWaitEx_new(HANDLE WaitHandle, HANDLE CompletionEvent)
|
||||
{
|
||||
if (!WaitHandle)
|
||||
{
|
||||
SetLastError(ERROR_INVALID_PARAMETER);
|
||||
return FALSE;
|
||||
}
|
||||
BOOL pending = FALSE;
|
||||
wait_work_item_ptr wait_work_item = (wait_work_item_ptr)WaitHandle;
|
||||
if ( !SetEvent( wait_work_item->CancelEvent ) ) //signal cancel
|
||||
return FALSE;
|
||||
if (wait_work_item->CallbackInProgress)
|
||||
{
|
||||
if (CompletionEvent != NULL)
|
||||
{
|
||||
if (CompletionEvent == INVALID_HANDLE_VALUE)
|
||||
{
|
||||
CompletionEvent = CreateEvent( NULL, TRUE, FALSE, NULL );
|
||||
if (!CompletionEvent)
|
||||
return FALSE;
|
||||
InterlockedExchangePointer( &wait_work_item->CompletionEvent, CompletionEvent );
|
||||
if (wait_work_item->CallbackInProgress)
|
||||
WaitForSingleObject( CompletionEvent, INFINITE );
|
||||
CloseHandle( CompletionEvent );
|
||||
}
|
||||
else
|
||||
{
|
||||
InterlockedExchangePointer( &wait_work_item->CompletionEvent, CompletionEvent );
|
||||
if (wait_work_item->CallbackInProgress)
|
||||
pending = TRUE;
|
||||
}
|
||||
}
|
||||
else
|
||||
pending = TRUE;
|
||||
}
|
||||
|
||||
if ( InterlockedIncrement(&wait_work_item->DeleteCount) == 2 )
|
||||
{
|
||||
pending = FALSE; //somehow callback is complete already
|
||||
delete_wait_work_item( wait_work_item );
|
||||
}
|
||||
if ( pending )
|
||||
{
|
||||
SetLastError(ERROR_IO_PENDING);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
|
||||
}
|
||||
|
||||
/* MAKE_EXPORT UnregisterWait_new=UnregisterWait */
|
||||
BOOL WINAPI UnregisterWait_new(HANDLE WaitHandle)
|
||||
{
|
||||
return UnregisterWaitEx_new(WaitHandle,NULL);
|
||||
}
|
||||
|
||||
|
||||
// Timer Queue routines
|
||||
#define MAX_TIMERS MAXIMUM_WAIT_OBJECTS
|
||||
|
||||
typedef struct
|
||||
{
|
||||
HANDLE TimerObject;
|
||||
WAITORTIMERCALLBACK Callback;
|
||||
PVOID Parameter;
|
||||
ULONG DueTime;
|
||||
DWORD Period;
|
||||
ULONG Flags;
|
||||
PVOID TimerQueue;
|
||||
LONG State;
|
||||
LONG CallbacksPending;
|
||||
HANDLE CompletionEvent;
|
||||
HANDLE CallbackEvent;
|
||||
} TIMER_ITEM, *PTIMER_ITEM;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
HANDLE hThread;
|
||||
HANDLE WaitEvent;
|
||||
HANDLE CompletionEvent;
|
||||
LONG nItems;
|
||||
PTIMER_ITEM timers[MAX_TIMERS];
|
||||
} TIMER_QUEUE, *PTIMER_QUEUE;
|
||||
|
||||
static PTIMER_QUEUE defaultTimerQueue = NULL;
|
||||
|
||||
static VOID DestroyTimerItem(PTIMER_ITEM timer)
|
||||
{
|
||||
CloseHandle(timer->CallbackEvent);
|
||||
CloseHandle(timer->TimerObject);
|
||||
HeapFree(GetProcessHeap(),0,timer);
|
||||
}
|
||||
|
||||
static VOID CALLBACK ChangeTimerItem(PTIMER_ITEM timer)
|
||||
{
|
||||
//(re)activate waitable timer
|
||||
LARGE_INTEGER timeout;
|
||||
timeout.QuadPart = timer->DueTime * (LONGLONG)-10000;
|
||||
SetWaitableTimer(timer->TimerObject,&timeout,(timer->Flags & WT_EXECUTEONLYONCE) ? 0 : timer->Period,NULL,NULL,FALSE);
|
||||
}
|
||||
|
||||
static VOID CALLBACK AddTimerItem(ULONG_PTR Arg)
|
||||
{
|
||||
PTIMER_ITEM timer = (PTIMER_ITEM)Arg;
|
||||
PTIMER_QUEUE timerqueue = (PTIMER_QUEUE)timer->TimerQueue;
|
||||
if (timerqueue->nItems == MAX_TIMERS) //too much timers
|
||||
{
|
||||
timer->TimerQueue = NULL;
|
||||
SetEvent(timer->CompletionEvent);
|
||||
return;
|
||||
}
|
||||
timerqueue->timers[timerqueue->nItems] = timer;
|
||||
timerqueue->nItems++;
|
||||
SetEvent(timer->CompletionEvent);
|
||||
ChangeTimerItem(timer);
|
||||
}
|
||||
|
||||
static VOID CALLBACK RemoveTimerItem(ULONG_PTR Arg)
|
||||
{
|
||||
PTIMER_ITEM timer = (PTIMER_ITEM)Arg;
|
||||
PTIMER_QUEUE timerqueue = (PTIMER_QUEUE)timer->TimerQueue;
|
||||
int i, j;
|
||||
for (i=0;i<MAX_TIMERS;i++)
|
||||
if (timerqueue->timers[i] == timer)
|
||||
break;
|
||||
if (i<MAX_TIMERS)
|
||||
{
|
||||
for (j=i;j<timerqueue->nItems-1;j++)
|
||||
{
|
||||
timerqueue->timers[j]=timerqueue->timers[j+1];
|
||||
timerqueue->timers[j+1]=NULL;
|
||||
}
|
||||
timerqueue->nItems--;
|
||||
}
|
||||
//if unregister marked it for delete, kill it here
|
||||
if (InterlockedCompareExchange(&timer->State,WAIT_STATE_GAMEOVER,WAIT_STATE_DELETESYNC) == WAIT_STATE_DELETESYNC)
|
||||
{
|
||||
if (timer->CompletionEvent) SetEvent(timer->CompletionEvent);
|
||||
DestroyTimerItem(timer);
|
||||
}
|
||||
else
|
||||
InterlockedCompareExchange(&timer->State,WAIT_STATE_REMOVED,WAIT_STATE_UNREGISTERED); //mark it removed
|
||||
}
|
||||
|
||||
static DWORD CALLBACK AsyncTimerCall(LPVOID Arg)
|
||||
{
|
||||
PTIMER_ITEM timer = PTIMER_ITEM(Arg);
|
||||
if (timer->State == WAIT_STATE_ACTIVE)
|
||||
timer->Callback(timer->Parameter,TRUE);
|
||||
LONG CallbacksPending = InterlockedDecrement(&timer->CallbacksPending);
|
||||
SetEvent(timer->CallbackEvent);
|
||||
if (CallbacksPending == 0 && timer->State != WAIT_STATE_ACTIVE)
|
||||
{
|
||||
//if it's removed, all fine, destroy it here
|
||||
if (InterlockedCompareExchange(&timer->State,WAIT_STATE_GAMEOVER,WAIT_STATE_REMOVED) == WAIT_STATE_REMOVED)
|
||||
{
|
||||
if (timer->CompletionEvent) SetEvent(timer->CompletionEvent);
|
||||
DestroyTimerItem(timer);
|
||||
}
|
||||
else //destroy it with removal
|
||||
InterlockedCompareExchange(&timer->State,WAIT_STATE_DELETESYNC,WAIT_STATE_UNREGISTERED);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* MAKE_EXPORT DeleteTimerQueueTimer_new=DeleteTimerQueueTimer */
|
||||
BOOL WINAPI DeleteTimerQueueTimer_new( HANDLE TimerQueue, HANDLE Timer, HANDLE CompletionEvent)
|
||||
{
|
||||
//absolutely equal to UnregisterWaitEx
|
||||
if (!Timer)
|
||||
{
|
||||
SetLastError(ERROR_INVALID_PARAMETER);
|
||||
return FALSE;
|
||||
}
|
||||
PTIMER_ITEM timer = (PTIMER_ITEM)Timer;
|
||||
PTIMER_QUEUE timerqueue = (PTIMER_QUEUE)timer->TimerQueue;
|
||||
if ( InterlockedCompareExchange(&timer->State,WAIT_STATE_UNREGISTERED,WAIT_STATE_ACTIVE)==WAIT_STATE_ACTIVE )
|
||||
{
|
||||
if (!QueueUserAPC(RemoveTimerItem,timerqueue->hThread,(ULONG_PTR)timer))
|
||||
return FALSE;
|
||||
//make sure thread is in wait state and isn't doing sth with item we delete
|
||||
WaitForSingleObject(timerqueue->WaitEvent,NONSENSE);
|
||||
}
|
||||
BOOL pending = FALSE;
|
||||
if (timer->CallbacksPending)
|
||||
{
|
||||
pending = TRUE;
|
||||
if (CompletionEvent != NULL)
|
||||
{
|
||||
if (CompletionEvent == INVALID_HANDLE_VALUE)
|
||||
{
|
||||
while (timer->CallbacksPending)
|
||||
WaitForSingleObject(timer->CallbackEvent,INFINITE);
|
||||
pending = FALSE;
|
||||
}
|
||||
else
|
||||
InterlockedExchangePointer(&timer->CompletionEvent, CompletionEvent);
|
||||
}
|
||||
}
|
||||
if (!pending)
|
||||
{
|
||||
if (InterlockedCompareExchange(&timer->State,WAIT_STATE_GAMEOVER,WAIT_STATE_REMOVED) == WAIT_STATE_REMOVED)
|
||||
DestroyTimerItem(timer);
|
||||
else
|
||||
InterlockedCompareExchange(&timer->State,WAIT_STATE_DELETESYNC,WAIT_STATE_UNREGISTERED);
|
||||
}
|
||||
if (pending)
|
||||
{
|
||||
SetLastError(ERROR_IO_PENDING);
|
||||
return FALSE;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static VOID CALLBACK TerminateTimerQueue(ULONG_PTR Arg)
|
||||
{
|
||||
PTIMER_QUEUE timerqueue = (PTIMER_QUEUE)Arg;
|
||||
CloseHandle(timerqueue->hThread);
|
||||
CloseHandle(timerqueue->WaitEvent);
|
||||
HeapFree(GetProcessHeap(),0,timerqueue);
|
||||
ExitThread(0);
|
||||
}
|
||||
|
||||
static VOID CALLBACK FinishTimerQueue(ULONG_PTR Arg)
|
||||
{
|
||||
int i;
|
||||
PTIMER_QUEUE timerqueue = (PTIMER_QUEUE)Arg;
|
||||
EnterCriticalSection(&wait_cs);
|
||||
if (defaultTimerQueue == timerqueue)
|
||||
defaultTimerQueue = NULL;
|
||||
LeaveCriticalSection(&wait_cs);
|
||||
//delete all timers, waiting
|
||||
for (i=timerqueue->nItems-1;i>=0;i--)
|
||||
DeleteTimerQueueTimer_new( timerqueue, timerqueue->timers[i], INVALID_HANDLE_VALUE );
|
||||
if (timerqueue->CompletionEvent)
|
||||
SetEvent(timerqueue->CompletionEvent);
|
||||
//queue object termination
|
||||
QueueUserAPC(TerminateTimerQueue,GetCurrentThread(),Arg);
|
||||
}
|
||||
|
||||
static DWORD TimerQueueWait(PTIMER_QUEUE timerqueue)
|
||||
{
|
||||
int i;
|
||||
HANDLE* handles = (HANDLE*)alloca(sizeof(HANDLE)*timerqueue->nItems);
|
||||
for (i=0;i<timerqueue->nItems;i++)
|
||||
handles[i] = timerqueue->timers[i]->TimerObject;
|
||||
|
||||
return WaitForMultipleObjectsEx(timerqueue->nItems,handles,FALSE,INFINITE,TRUE);
|
||||
}
|
||||
|
||||
static DWORD CALLBACK TimerQueueProc(LPVOID Arg)
|
||||
{
|
||||
PTIMER_QUEUE timerqueue = (PTIMER_QUEUE)Arg;
|
||||
while (TRUE)
|
||||
{
|
||||
SetEvent(timerqueue->WaitEvent);
|
||||
if (!timerqueue->nItems) //wait for items
|
||||
{
|
||||
SleepEx(INFINITE,TRUE);
|
||||
continue;
|
||||
}
|
||||
DWORD status = TimerQueueWait(timerqueue);
|
||||
ResetEvent(timerqueue->WaitEvent);
|
||||
if (status == WAIT_FAILED) break; //uberfail
|
||||
if (status >= WAIT_OBJECT_0 && status <= WAIT_OBJECT_0+MAXIMUM_WAIT_OBJECTS )
|
||||
{
|
||||
PTIMER_ITEM timer = timerqueue->timers[status-WAIT_OBJECT_0];
|
||||
if (timer->State != WAIT_STATE_ACTIVE) continue;
|
||||
if (timer->CallbackEvent == NULL) //sync callback
|
||||
{
|
||||
SetEvent(timerqueue->WaitEvent);
|
||||
timer->Callback(timer->Parameter,TRUE);
|
||||
}
|
||||
else
|
||||
{
|
||||
InterlockedIncrement(&timer->CallbacksPending);
|
||||
QueueUserWorkItem_new(AsyncTimerCall,timer,timer->Flags);
|
||||
}
|
||||
}
|
||||
}
|
||||
FinishTimerQueue((ULONG_PTR)timerqueue);
|
||||
SleepEx(0,TRUE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* MAKE_EXPORT CreateTimerQueue_new=CreateTimerQueue */
|
||||
HANDLE WINAPI CreateTimerQueue_new(VOID)
|
||||
{
|
||||
PTIMER_QUEUE timerqueue = (PTIMER_QUEUE)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*timerqueue));
|
||||
if (timerqueue != NULL)
|
||||
{
|
||||
DWORD dummy;
|
||||
timerqueue->WaitEvent = CreateEvent(NULL,TRUE,TRUE,NULL);
|
||||
timerqueue->hThread = CreateThread(NULL,0,TimerQueueProc,timerqueue,0,&dummy);
|
||||
if (!timerqueue->hThread)
|
||||
{
|
||||
HeapFree(GetProcessHeap(),HEAP_ZERO_MEMORY,timerqueue);
|
||||
timerqueue = NULL;
|
||||
}
|
||||
}
|
||||
return (HANDLE)timerqueue;
|
||||
}
|
||||
|
||||
/* MAKE_EXPORT CreateTimerQueueTimer_new=CreateTimerQueueTimer */
|
||||
BOOL WINAPI CreateTimerQueueTimer_new( PHANDLE phNewTimer, HANDLE TimerQueue, WAITORTIMERCALLBACK Callback,
|
||||
PVOID Parameter, DWORD DueTime, DWORD Period, ULONG Flags)
|
||||
{
|
||||
if (!phNewTimer || IsBadCodePtr((FARPROC)Callback))
|
||||
{
|
||||
SetLastError(ERROR_INVALID_PARAMETER);
|
||||
return FALSE;
|
||||
}
|
||||
*phNewTimer = NULL;
|
||||
if (TimerQueue == NULL)
|
||||
{
|
||||
EnterCriticalSection(&wait_cs);
|
||||
if (defaultTimerQueue == NULL)
|
||||
defaultTimerQueue = (PTIMER_QUEUE)CreateTimerQueue_new();
|
||||
TimerQueue = defaultTimerQueue;
|
||||
LeaveCriticalSection(&wait_cs);
|
||||
if (TimerQueue == NULL) return FALSE;
|
||||
}
|
||||
PTIMER_ITEM timer = (PTIMER_ITEM)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*timer));
|
||||
timer->TimerQueue = TimerQueue;
|
||||
timer->Callback = Callback;
|
||||
timer->Parameter = Parameter;
|
||||
timer->DueTime = DueTime;
|
||||
timer->Period = Period;
|
||||
timer->Flags = Flags;
|
||||
timer->State = WAIT_STATE_ACTIVE;
|
||||
timer->TimerObject = CreateWaitableTimer(NULL,FALSE,NULL);
|
||||
if (!(Flags & WT_EXECUTEINTIMERTHREAD))
|
||||
timer->CallbackEvent = CreateEvent(NULL,FALSE,FALSE,NULL);
|
||||
timer->CompletionEvent = CreateEvent(NULL,FALSE,FALSE,NULL);
|
||||
BOOL success = (BOOL)QueueUserAPC(AddTimerItem,((PTIMER_QUEUE)TimerQueue)->hThread,(ULONG_PTR)timer);
|
||||
if (success)
|
||||
{
|
||||
WaitForSingleObject(timer->CompletionEvent,INFINITE);
|
||||
CloseHandle(timer->CompletionEvent);
|
||||
timer->CompletionEvent = NULL;
|
||||
success = (timer->TimerObject != NULL);
|
||||
if (success) *phNewTimer = timer;
|
||||
}
|
||||
return success;
|
||||
}
|
||||
|
||||
/* MAKE_EXPORT DeleteTimerQueueEx_new=DeleteTimerQueueEx */
|
||||
BOOL WINAPI DeleteTimerQueueEx_new( HANDLE TimerQueue, HANDLE CompletionEvent)
|
||||
{
|
||||
PTIMER_QUEUE timerqueue = (PTIMER_QUEUE)TimerQueue;
|
||||
if (!timerqueue)
|
||||
{
|
||||
SetLastError(ERROR_INVALID_PARAMETER);
|
||||
return FALSE;
|
||||
}
|
||||
if (CompletionEvent != NULL)
|
||||
{
|
||||
if (CompletionEvent == INVALID_HANDLE_VALUE)
|
||||
timerqueue->CompletionEvent = CreateEvent(NULL,FALSE,FALSE,NULL);
|
||||
else
|
||||
timerqueue->CompletionEvent = CompletionEvent;
|
||||
}
|
||||
QueueUserAPC(FinishTimerQueue,timerqueue->hThread,(ULONG_PTR)timerqueue);
|
||||
if (CompletionEvent == INVALID_HANDLE_VALUE)
|
||||
{
|
||||
WaitForSingleObject(timerqueue->CompletionEvent,INFINITE);
|
||||
CloseHandle(timerqueue->CompletionEvent);
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/* MAKE_EXPORT DeleteTimerQueue_new=DeleteTimerQueue */
|
||||
BOOL WINAPI DeleteTimerQueue_new( HANDLE TimerQueue)
|
||||
{
|
||||
return DeleteTimerQueueEx_new(TimerQueue,NULL);
|
||||
}
|
||||
|
||||
/* MAKE_EXPORT ChangeTimerQueueTimer_new=ChangeTimerQueueTimer */
|
||||
BOOL WINAPI ChangeTimerQueueTimer_new( HANDLE TimerQueue, HANDLE Timer, ULONG DueTime, ULONG Period)
|
||||
{
|
||||
PTIMER_ITEM timer = (PTIMER_ITEM)Timer;
|
||||
if (!timer || timer->State != WAIT_STATE_ACTIVE)
|
||||
{
|
||||
SetLastError(ERROR_INVALID_PARAMETER);
|
||||
return FALSE;
|
||||
}
|
||||
timer->DueTime = DueTime;
|
||||
timer->Period = Period;
|
||||
return (BOOL)QueueUserAPC((PAPCFUNC)ChangeTimerItem,((PTIMER_QUEUE)timer->TimerQueue)->hThread,(ULONG_PTR)timer);
|
||||
}
|
||||
|
||||
//some undocumented APIs too...
|
||||
|
||||
/* MAKE_EXPORT CancelTimerQueueTimer_new=CancelTimerQueueTimer */
|
||||
BOOL WINAPI CancelTimerQueueTimer_new( HANDLE TimerQueue, HANDLE Timer)
|
||||
{
|
||||
PTIMER_ITEM timer = (PTIMER_ITEM)Timer;
|
||||
if (!timer || timer->State != WAIT_STATE_ACTIVE)
|
||||
{
|
||||
SetLastError(ERROR_INVALID_PARAMETER);
|
||||
return FALSE;
|
||||
}
|
||||
return CancelWaitableTimer(timer->TimerObject);
|
||||
}
|
||||
|
||||
/* MAKE_EXPORT SetTimerQueueTimer_new=SetTimerQueueTimer */
|
||||
HANDLE WINAPI SetTimerQueueTimer_new( HANDLE TimerQueue, WAITORTIMERCALLBACK Callback, PVOID Parameter, DWORD DueTime, DWORD Period, BOOL PreferIo )
|
||||
{
|
||||
HANDLE newHandle = NULL;
|
||||
CreateTimerQueueTimer_new(&newHandle,TimerQueue,Callback,Parameter,DueTime,Period,PreferIo ? WT_EXECUTEINIOTHREAD : WT_EXECUTEDEFAULT);
|
||||
return newHandle;
|
||||
}
|
||||
|
Reference in New Issue
Block a user